![]() ![]() Depending on the opponent, he may also go for heavy compromise builds with lightning-bullets on his troopers. My Synthesis Vanguard rushes engineers with the rocket-turret mod before transitioning into a very mech-heavy build with tanks and walkers. He himself tries to equip some firearms weapon as well, also going down the disabler route. For endgame, he also uses his Martial tradition skill to quickly research the final firearms mod for concussion chance. My Void-Vanguard dude spams troopers and mods them to inflict instability and also take actions points away later. But they're also cyborgs, which means they can equip a mod that lets them enjoy the amazing healing experience that is standing around in fire. Promethean Assembly - They have guns that can light stuff on fire. I heard they like fire too, not sure why but I feel like I can appreciate that. Promethean Dvar - They use guns and explosions and welders to light stuff on fire. ![]() Promethean Kir'ko - They too can use their mind-tricks to create fire, but it's more stylish because this fire comes from extra-dimensional termite people. Everyone mocks their melee unit, but that's only until they get punched in the face with shield-piercing, armor-scorching fire. Promethean Syndicate - They can use the power of their minds to light stuff on fire. ![]() Not to mention the archers that fire fire. Promethean Amazon - They have a lot of lasers that let you light stuff on fire, and they do it while riding dinosaurs. ![]() Their flamethrower units can throw said flames three times in a row, but more importantly they have jetpacks that let you fly with the power of fire. Promethean Vanguard - Early on their lasers let you light stuff on fire, but later on their bullets also let you light stuff on fire. ![]()
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